Interactive Exhibition
Korea National Marine Museum
Imagine The Abyss

Imagine the Abyss

Client. KOREA NATIONAL MARINE MUSEUM 
Category. Interactive Exhibition 
Date. 2021.05

Brief

The exhibition tells about why humans went underwater and what the deep sea means to them. 
It delivers media art and digital experiences through various interactive contents and videos.

Concept

This exhibition looks back at the universal value of mankind’s curiosity about the deep-sea world with the history of submersible development. It remind to the visitors the challenging spirit of mankind, who does not give in to difficulties and dreams of the future underwater world.

Play Video
Contents

With the development of submersibles, we look back on the universal value of mankind’s curiosity about the deep-sea world and re-illuminate the challenging spirit of mankind who dreams of a future undersea world without giving in to difficulties.

01

Humanity begins diving 

Towards the yearning and imagination of the deep sea of mankind.

02

Into the deep sea

The story of mankind’s desires and challenges to the sea.

03

Nautilus 21

A journey to the imagination of mankind in fiction.

04

Towards dark abyss

About the development of science technology and the future of mankind .

Real-time Media Content
Imagine the Abyss
IMMERSIVE ROOM​

Visitors can interact and explore the beauty of the ocean with a large interactive real-time media art inspired of Jules Verne novel “Twenty Thousand Leagues Under the Seas”. The journey invite the visitor to dive into 3 parts of the ocean.

 

Sunlight: Marine creatures in the ocean swim in response to visitors’ touch.  

 

Midnight: Kraken from the original novel appears, moves and stretches along with the audience’s touch.

 

Abyss : Deepest sea imagined by mankind is created into particles that react to the audience’s touch and movements. 

TECH

Unlike traditional video immersive content, real-time contents are used to move objects randomly in each scene as if they were alive. The movement of the objects creates a different kind of image that is not repetitive even if you look at the same scene. Interactive contents are mapping projected on a 27 meters curved wall and sensors are installed to allow the visitors to touch the entire area of the screen. 

DMX Lighting And Mapping Projection
Sunlight Ocean

It talks about the longing and imagination of the unknown world imagined by mankind.

The dreamy surface of the sea creates a feeling of being immersed in the sea.

Interactive Wall
National Submarine

TECH2

Through a fun experience, we created interactive wall that shows the records of submersibles from all over the world. When visitors touch submersibles, they travel as if they were exploring, and the submersible records are displayed. Through an intuitive experience using lidar camera for touch detection, visitors can see the information directly. The cute design of the actual submersible made it into a more friendly image look as well.

Machine Learning
Twenty Thousand Leagues under the Sea

To help visitors to understand the contents of the immersive room, we introduced the story of Jules Verne’s “20,000 Leagues Under the Sea” through an interactive book. With the artwork moving in the pages, we created a magical book full of curiosity with the moving pages. When you turn the page, the texts are written and the pictures are completed. 

TECH3

We create an analog experience by reflecting page data through machine learning. It helps visitors understand the plot and functions as a content that raises expectations and curiosity about the scene of the space that will be unfolded. 

Exhibition
Deep Sea

From the desire to reach deeper into the sea and stay longer, humans have come up with and developed various submersibles. Along with the development of science and technology, the development of mankind, which is gradually becoming a reality, was displayed as solidarity information using images and videos. After producing motion animation by scanning the image of the artifact in high resolution, the LED panel was placed in a frame to create a living moving image. 

Interactive Floor
Particles Waves
Floor projection mapping was set up to go back from the abyss to the shore of the land. It contains a metaphor that creates the end of the exhibition through the artwork visual of the waves and particles of the abyss. According to the positional tracking system, particles of the abyss wrap around visitors with every step. And the exhibition is completed by the particles following the visitors outside.
Results

Opened in May 2021, “Imagine the Abyss” was the first realistic media art planning exhibition at the Korean National Marine Museum. Although there are restrictions on visitors due to the issue of COVID-19, many Busan visitors are talking about it on social media, and the ticket was sold-out on weekends, so visitors had to book two weeks in advance. 

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